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This article has been verified for the current PC version (2.7) of the game.

The Caravaneers are a space-based coalition of traders who send out fleets across the galaxy to offer every empire that is not genocidal great deals. They start in a unique system called Chor's Compass which contains their Caravaneer Citadel and two out of three caravan fleets: Racket Industrial Enterprise, the Numistic Order, and the Vengralian Trium. These fleets roam the galaxy, traveling towards every empire to offer deals.

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Dlc
  • 1Chor's Compass
  • 2Caravans

Chor's Compass[edit]

Reliquary Chambers on Caravaneer Citadel

The Caravaneer Citadel in this System acts as the return point for the caravan fleets and an intergalactic Casino. Should the station be destroyed but at least one caravan fleet still be alive, they will ask to re-establish it in a random uncolonized system claimed by an empire, as close to their original one as possible. If the empire accepts it will lose control of the system but gain +5% https://download-matrix.mystrikingly.com/blog/will-adobe-premiere-work-on-windows-10. Can you get skyrim on mac. Trade Value.

Video converter movavi 19 1 0 download. The Caravaneers use a unique resource called CaravanCoinz Ubuntu editing software. , which can be bought in bulks of 8k, 12k and 26k with Energy Credits. The options are equally efficient. Those can be used to either play Slots or open a Reliquary. Reliquaries restock every 500 days.

SlotsReliquary
Price2783.92 CaravanCoinz6194.21 CaravanCoinz
6 per game per empire
Outcomes
  • 70% - Nothing
  • 15% - 500 CaravanCoinz
  • 4% - 1000 Energy
  • 4% - 1000 Minerals
  • 4% - 3000 CaravanCoinz
  • 1% - 10k-100k Minerals (monthly production x 120)
  • 1% - 10k-100k Energy (monthly production x 120)
  • 1% - Great Extended Payout empire modifier for 600 months, giving the following:
    • +40 Monthly Energy
    • +40 Monthly Minerals
  • 29.5% - Empty
  • 70% - Any of the following:
    • Ancient Trade Route capital planet modifier (+10% Trade Value)
    • 6 months' output of Consumer Goods (min 100)
    • 8 months' output of Consumer Goods (min 2000)
    • 24 months' output of Food (min 2000)
    • 24 months' output of Alloys (min 2000)
    • 24 months' output of Physics (min 2000)
    • 24 months' output of Society Research (min 2000)
    • 4000 Energy and Minerals
    • 2000 Engineering Research
    • 1000 Society Research
    • Ruler gets the Psionic trait (won't trigger if already Psionic)
  • 0.5% - The Galatron Relic

The Collector[edit]

If an empire has a colony within 3 hyperlane jumps of the Caravaneer Citadel, each year there is a 2% chance of the empire being called by a caravaneer called The Collector and offered a mystery box for 3000 Energy. If bought, it will grant one of the following:

  • 35% - Nothing
  • 10% - 4000 Minerals
  • 10% - 1000 Engineering
  • 10% - 1000 Society
  • 10% - 1000 Physics
  • 10% - 1000 Alloys
  • 5% - Alloy Hyperfabricator capital world modifier (+10% Alloys from Jobs)
  • 5% - Energy Accelerator capital world modifier (+10% Energy from Jobs)
  • 5% - Incredibly Boring Relic capital world modifier (+10% Minerals from Jobs)

Caravans[edit]

Caravan

Every time a Caravan fleet enters an empire's borders it will offer a rare trade deal. The offer can be accepted immediately, delayed to when the fleet is leaving the space or rejected outright. The fleets can not be contacted any other way and all attempts will redirect to Chor's Compass instead. Delaying has a very low chance of the deal changing.

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Certain random events can take place while a Caravan is within an empire's borders.

Numistic Order[edit]

The Numistic Order is a religious Caravan that offers only deals with fixed costs. Pokemon insurgence download android gba. It features the largest amount of offers but half of them are one time only. The clock 4 0. They offer the following deals:

OfferPriceRequirementsRepeatable
200 Exotic Gases 1700 Energy
3000 Energy Credits 500 Alloys
200 Rare Crystals 2 PopsNot Gestalt Consciousness
2 Pops with the Numistic Administration trait 3500 EnergyNot Gestalt Consciousness
Numistic Magnetistrips planet modifier 100 Influence Machine Intelligence
5 Minor Artifacts 300 Alloys Ancient Relics DLC
Numa's Breath planetary feature 200 Minerals
Numistic Cruiser 500 Energy
Caravaneer Cruiser 2500 Energy
Numistic Shrine building 2000 EnergyNot Gestalt Consciousness
Numistic Visualisation edict 2500 EnergyNot Gestalt Consciousness except Rogue Servitor
Numistic Data Modeling technology (+5% from Jobs) 3500 Energy
Governor leader with the Merchant of Numa trait 1500 EnergyNot Gestalt Consciousness
Divine Algorithm decision 2000 Minerals Machine Intelligence

Vengralian Trium[edit]

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The Vengralian Trium is unique in that both their products and their prices are randomly generated, as opposed to each product having a specific price. Their deals may contain any of the following:

OffersPrices
  • 2000 Energy Credits ( Gestalt Consciousness)
  • 1000 Consumer Goods (not Gestalt Consciousness unless Rogue Servitor)
  • 1 Trium Atmospheric Deodorizer Deployment decision (not Gestalt Consciousness)
  • 1 Trium Bunk Beds Deployment decision
  • 1 Trium Food Container Deployment decision
  • +15% Trade Value for 80 years (not Gestalt Consciousness)
  • +10% Pop Growth Speed for 10 years ( Hive Mind)
  • 1200 Alloys
  • 500 Unity
  • 4 Specialist Pops (not Gestalt Consciousness)
  • 4 Pops, don't have to be drones ( Gestalt Consciousness)
  • -100% Society Research for 6 months
  • 1 Science Ship

Racket Industrial Enterprise[edit]

Rackets are the only predefined Caravaneer species, using the same portraits and traits as the Ketling Star Pack. The payment options for this Fleet are randomly generated based on the product offered although Gestalt Consciousness empires are never asked for Consumer Goods. They offer the following deals:

OfferPriceRequirements
Caravaneer Cruiser 200 Minerals
200 Minerals 200 FoodGame year < 50
Not Machine Intelligence
500 Minerals 1000 FoodGame year < 150
Not Machine Intelligence
2000 Minerals 4000 FoodGame year > 150
Not Machine Intelligence
4 Racket Pops 500 AlloysNot Gestalt Consciousness
4 Robots 500 Alloys Machine Intelligence
Waste Reprocessing Center building 6 PopsNot already unlocked
Gestalt Consciousness
Orbital Trash Dispersal technologyAny of the following:
  • 1000 Energy
  • 300 Minerals
  • 800 Consumer Goods
Not already unlocked
Governor with the Waste Management Specialist traitAny of the following:
  • 300 Energy
  • 200 Food
  • 150 Consumer Goods
Scientist with the Spark of Genius or Maniacal traitsAny of the following:
  • 300 Energy
  • 200 Food
  • 150 Consumer Goods
+5 Energy to a celestial body with a mining stationAny of the following:
  • 70 Influence
  • 15 Exotic Gases
  • 100 Consumer Goods
Mining station
Any of the following:
  • 2000 Alloys
  • 150 Exotic Gases
  • 40 Living Metal
Any of the following:
  • 55 Rare Crystals
  • 15 Zro
  • 5 Dark Matter

Attacking the Caravaneers[edit]

While the Caravaneers will never become hostile to any empire except in retaliation, they can be attacked like any neutral entity. If a Caravan is attacked it will become hostile but the rest of the Caravaneers will remain peaceful and available for trade. Caravans have 4k fleet power and come equipped with mid-game components. The Caravaneer Citadel on the other hand has 7k fleet power and comes equipped with end-game components. Both Caravans and the Caravaneer Citadel grant 2000 Energy and Minerals when destroyed and destroying a Caravan gives the admiral leader that destroyed it the Caravan Counter trait. Destroying the Caravaneer Citadel brings a temporary -40 Opinion malus from all empires that had contact with the Caravaneers and are not genocidal.

CaravanCaravaneer CitadelStarbase
10 Destroyers6 Cruisers1 Cargo Ship
  • 1 Plasma T2
  • 2 Armor T3
  • 1 Shields T3
  • 1 Regenerative Hull Tissue
  • Hyperdrive T3
  • Thrusters T3
  • Sensors T3
  • Reactor T4
  • Combat Computer T3 (Picket)
  • 1 Plasma T2
  • 2 Plasma T2
  • 3 Plasma T2
  • 4 Armor T3
  • 2 Shields T3
  • 1 Regenerative Hull Tissue
  • Hyperdrive T3
  • Thrusters T3
  • Sensors T3
  • Reactor T4
  • Combat Computer T3 (Line)
  • 1 Shields T3
  • 1 Armor T3
  • 1 Armor T3
  • 1 Regenerative Hull Tissue
  • Hyperdrive T3
  • Thrusters T3
  • Sensors T3
  • Reactor T4
  • 1 Lance T2
  • 1 Launcher T2
  • 6 Disruptor T3
  • 6 Disruptor T3
  • 4 Torpedo T3
  • 4 Point-Defense T3
  • 10 Armor T5
  • 10 Shields T5
  • 2 Shield Capacitor
  • Sensors T4
  • 5 Plasma T2
  • 2 Laser T3
  • 5 Missiles T3
  • 2 Flak T1
  • 1 Regenerative Hull Tissue
  • Sensors T4

Stellaris What Dlc To Buy

GovernanceEmpire • Ethics • Government • Civics • Policies • Edicts • Leader • Factions • Population • Species rights • Economy • Technology • Traditions • Crime
ExplorationExploration • Map • Species • Anomaly • Events • FTL • Fallen empire • Pre-FTL species • Precursors • Spaceborne aliens
ColonizationColonization • Celestial body • Planetary features • Planetary management • Districts • Buildings • Ship • Starbase • Megastructures
DiplomacyDiplomacy • Trade • Subject empire • Federations • Galactic community • AI personalities
WarfareWarfare • Space warfare • Land warfare • Ship designer
OthersTraits • Terraforming • Pop modification • Slavery • Crisis • Preset empires • AI players • Easter eggs
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